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Survival Horror

Former Dying Light lead says Techland’s jump button showed the studio was different

By GFA Staff
3 min
Former Dying Light lead says Techland’s jump button showed the studio was different

Former Dying Light lead Tymon Smektała says he knew Techland thought differently when he discovered where the jump button was. Instead of putting jump on the usual face button, Dying Light placed it on the right bumper, letting players keep their thumb on the right stick while moving through rooftops, ledges and zombie-infested panic.

That sounds like a small detail, but in a parkour horror game it is huge. Control layout becomes design philosophy when the entire game depends on motion, camera control and split-second escape. Dying Light worked because it made running away feel active, physical and a little desperate, not just like pressing sprint until the stamina bar complains.

Smektała’s comment is a nice reminder that innovation is not always a giant feature reveal. Sometimes it is one button in the right place, quietly making the whole game feel better.

Source: GamesRadar - https://www.gamesradar.com/games/survival-horror/former-dying-light-lead-knew-techland-devs-were-not-afraid-to-do-things-differently-as-soon-as-he-found-out-what-their-jump-button-was/

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