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Dying Light: The Beast taught Techland that quality beats quantity

By GFA Staff
3 min
Dying Light: The Beast taught Techland that quality beats quantity

Dying Light: The Beast may have done more than restore some goodwill. According to former franchise director Tymon Smektała, the project helped Techland internalize a hard lesson: quality beats quantity.

That sounds obvious until you remember how many open-world games have drowned themselves trying to be everything at once. Smektała’s comments frame Dying Light 2 as a game pulled in too many directions after launch, with players asking for more tension, more RPG depth, more parkour, more combat, more realism and more power fantasy at the same time.

The Beast, by contrast, appears to have pushed Techland back toward the core of what makes Dying Light work: movement, danger, combat weight, nighttime anxiety and a world that is fun to cross even when something wants to chew your ankles. For a franchise built on parkour panic, focus may be the most important upgrade of all.

Source: GamingBolt - https://gamingbolt.com/dying-light-the-beast-taught-techland-that-quality-beats-quantity-says-former-franchise-director

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