BREAKING
HOTSteam blocks Wired Tokyo 2007 demo over IP concerns, even though the IP belongs to the same developerHOTResident Evil Requiem producer says DLSS 5 backlash proves GraceÔÇÖs original design connected with fansHOTFallout co-creator Tim Cain warns that influencers may be telling players what to thinkHOTDragon Quest 9 director says the real challenge is surprising players, not just making them cryHOTLittlelands demo arrives on Steam with two hours of cozy adventure life-sim playHOTSmalland: Survive the Wilds confirms May 14 launch on Nintendo Switch 2HOTAmnesia: Rebirth launches on Switch 2 with an optimized portable horror versionHOTAlien: Rogue Incursion Part 2 may be in doubt after reports of major Survios layoffsHOTFormer XDefiant lead says a comeback would be UbisoftÔÇÖs decisionHOTAssassinÔÇÖs Creed Invictus playtest leak claims UbisoftÔÇÖs multiplayer spin-off is strugglingHOTSteam blocks Wired Tokyo 2007 demo over IP concerns, even though the IP belongs to the same developerHOTResident Evil Requiem producer says DLSS 5 backlash proves GraceÔÇÖs original design connected with fansHOTFallout co-creator Tim Cain warns that influencers may be telling players what to thinkHOTDragon Quest 9 director says the real challenge is surprising players, not just making them cryHOTLittlelands demo arrives on Steam with two hours of cozy adventure life-sim playHOTSmalland: Survive the Wilds confirms May 14 launch on Nintendo Switch 2HOTAmnesia: Rebirth launches on Switch 2 with an optimized portable horror versionHOTAlien: Rogue Incursion Part 2 may be in doubt after reports of major Survios layoffsHOTFormer XDefiant lead says a comeback would be UbisoftÔÇÖs decisionHOTAssassinÔÇÖs Creed Invictus playtest leak claims UbisoftÔÇÖs multiplayer spin-off is struggling
RPG

Dragon Quest 9 director says the real challenge is surprising players, not just making them cry

By GFA Staff
4 min
Dragon Quest 9 director says the real challenge is surprising players, not just making them cry

Former Dragon Quest 9 and 10 co-director Jin Fujisawa has offered a fascinating look at what he learned from series creator Yuji Horii. In a new interview, Fujisawa said he originally believed the storyline was the most important part of an RPG. Over time, Horii convinced him that the playerÔÇÖs experience matters more than the plot outline itself. The example he gives is Dragon Quest 5ÔÇÖs marriage choice, which is powerful not simply because it changes the story, but because players feel the weight of making that decision themselves. For RPG fans, this is a useful reminder of what makes the genre special. Players do not only remember cutscenes. They remember moments where a system, choice or surprise made the world feel personal. Fujisawa also said that making players cry can be easier than genuinely surprising them, and that emotional surprise is where happiness often comes from. His latest game, Pain Pain Go Away, is due on PC on May 20 and appears to carry that philosophy into a very different form: a visual novel about entering patientsÔÇÖ subconscious and typing away trauma.

New

The GFA Shop Is Live

Steam keys for curated indie games — delivered instantly.

Browse the Shop