Epic Games Files for 'Megaverse' Trademark After Previously Losing a Similar Fight

Epic Games has filed a new European trademark application for the word 'Megaverse', despite previously losing a dispute involving its earlier 'Epic Games Megaverse' filing. Epic originally sought protection for that longer phrase across several categories in 2022, but Megaverse Ltd. successfully opposed significant parts of the application in Europe. Authorities concluded that attaching the already-famous Epic Games name did not sufficiently distinguish the mark where the companies' covered goods and services overlapped. The latest application reportedly goes directly for 'Megaverse' across several technology and entertainment classifications, potentially setting up another objection from the existing rights holder. Trademark applications do not necessarily reveal a forthcoming game or product, so Fortnite players should probably resist preparing for Chapter 47: Megaverse until Epic says something official. What the filing does show is that the company remains interested in terminology surrounding persistent digital spaces even after 'metaverse' stopped appearing in every third investor presentation. Epic has spent years positioning Fortnite as much more than a battle royale, encompassing concerts, user-created experiences, branded worlds and social spaces. Apparently the next frontier may involve proving that adding 'mega' to 'verse' can survive contact with European trademark law.
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Key Takeaways & Strategic Context
- Date: September 28, 2026. - Category: Industry. - Primary subject: Epic Games Files for 'Megaverse' Trademark After Previously Losing a Similar Fight. - Ecosystem impact: Highlights notable developments for Asian gaming audiences and international multiplatform ecosystems across PC, Industry, Cross-Platform.
Q: What is the primary takeaway from Epic Games Files for 'Megaverse' Trademark After Previously Losing a Similar Fight? A: Epic Games files a new EU trademark application for 'Megaverse' following earlier legal pushback, reaffirming its long-term ambition in persistent virtual ecosystems.
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