God of War Laufey part of PS5 dev’s plans from the start, pitched in 2018

In a recent report published by Push Square, it was revealed that God of War Laufey part of PS5 dev’s plans from the start, pitched in 2018. This development highlights a pivotal shift within the industry, particularly under the lens of Global / PlayStation gaming trends. As studios navigate this landscape, the repercussions of this news are likely to be felt across multiple developer circles.
God of War Laufey was apparently planned years ago, which means Santa Monica Studio has been slow-cooking mythology like a very angry Norse stew. This context underscores the practical realities and structural adjustments that teams are currently facing. Experts suggest that these shifts reflect broader trends in development, design, and release strategy.
Good background story for one of PlayStation’s biggest upcoming first-party projects. Ultimately, this story serves as a critical indicator of where the industry is heading. Gamers and developers alike will want to watch how this unfolds in the coming months.
Source: Push Square - https://www.pushsquare.com/news/2026/06/god-of-war-laufey-part-of-ps5-devs-plans-from-the-start-pitched-in-2018
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