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Rise of the Tomb Raider Switch 2 devs explain why it doesn’t run at 60 FPS

By GFA Staff
3 min
Rise of the Tomb Raider Switch 2 devs explain why it doesn’t run at 60 FPS

Nintendo Everything has reported that Rise of the Tomb Raider Switch 2 devs explain why it doesn’t run at 60 FPS. This new development highlights key movements within the Tech Detail news sector, particularly focusing on the Global / Switch 2 market. Industry observers are watching these changes closely as the gaming landscape continues to shift.

### Key Takeaways - **What Happened:** Rise of the Tomb Raider Switch 2 devs explain why it doesn’t run at 60 FPS - **Why It Matters:** Useful performance context for Switch 2 owners deciding whether to buy the port.

Rise of the Tomb Raider’s Switch 2 port is not doing 60 FPS, and the devs have explained the technical baggage. Lara found the frame-rate tomb and it had traps. With this update, players and industry followers can expect a significant impact on how these services and platforms are utilized. The adjustments aim to address immediate user needs while paving the way for future updates in the ecosystem.

As publishers and platform holders navigate these transitions, the focus remains on sustaining user engagement and delivering polished experiences. Further updates on this coverage will be monitored as more details emerge from official channels.

Source: [Nintendo Everything](https://nintendoeverything.com/rise-of-the-tomb-raider-nintendo-switch-2-frame-rate-60-fps/)

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