Going Medieval
If RimWorld is “colony sim meets disaster diary,” then Going Medieval is “colony sim meets LEGO castle obsession”—because the real star here is building in 3D: stacking multi-storey forts, carving underground caverns, and shaping terrain into a defensible stronghold. You're dropped into a post-plague Dark Age where a handful of survivors emerge into a wilderness reclaimed by nature and have to settle, survive, and defend a new home from bandits and beasts.
Game facts
GenreColony Sim / Castle Builder
DeveloperFoxy Voxel
PublisherMythwright
GFA MeterSTRONG
GameForceAsia coverage
This title has a full GameForceAsia review with scoring and editorial analysis.