BREAKING
HOTResident Evil Requiem Wins Ultimate Game of the Year at 44th Golden Joystick Awards•HOTMECCHA CHAMELEON Stuns Golden Joystick Awards With Four Major Wins Matching Resident Evil•HOTGTA VI Preorders Approach 10.3 Million Generating Estimated One Billion Dollars•HOTViral GTA VI Gameplay Video Fools Social Media Viewers With Photorealistic Miami Street Scene•HOTThe Witcher 4 Wins Most Wanted Game as CDPR Celebrates Double Golden Joystick Honours•HOTFormer id Software Creators Form Worker-Owned Hidden Horses Studio and Announce Danger Pay•HOTSteam Controller, Crimson Desert, and CONTROL Resonant Clinch Top Golden Joystick Honours•HOTPixel-Art Survival Horror The Road of Dust and Sorrow Rescheduled for February 19 Launch•HOTPoncle Unveils New Vampire Crawlers Gameplay Trailer Highlighting Roguelike Card Combos•HOTNexon Confirms Vindictus: Defying Fate for PlayStation 5 in 2027 With Deep Action Combat•HOTResident Evil Requiem Wins Ultimate Game of the Year at 44th Golden Joystick Awards•HOTMECCHA CHAMELEON Stuns Golden Joystick Awards With Four Major Wins Matching Resident Evil•HOTGTA VI Preorders Approach 10.3 Million Generating Estimated One Billion Dollars•HOTViral GTA VI Gameplay Video Fools Social Media Viewers With Photorealistic Miami Street Scene•HOTThe Witcher 4 Wins Most Wanted Game as CDPR Celebrates Double Golden Joystick Honours•HOTFormer id Software Creators Form Worker-Owned Hidden Horses Studio and Announce Danger Pay•HOTSteam Controller, Crimson Desert, and CONTROL Resonant Clinch Top Golden Joystick Honours•HOTPixel-Art Survival Horror The Road of Dust and Sorrow Rescheduled for February 19 Launch•HOTPoncle Unveils New Vampire Crawlers Gameplay Trailer Highlighting Roguelike Card Combos•HOTNexon Confirms Vindictus: Defying Fate for PlayStation 5 in 2027 With Deep Action Combat•
PC
Developer
Foxy Voxel
Publisher
Mythwright

Going Medieval

GameForceAsiaGFA METERSTRONG
Buy on the GFA Shop
Going Medieval

Reviewed by GFA Staff

Vertical building and terrain control (the real hook)

The game's “freeform construction” vibe comes from how much control you have over elevation: build upward into towers and layered defenses, or go downward into cellars, mines, tunnels, and kill-corridors. The map itself is multi-level, and you can terraform earth and water for construction or military advantage. This is the thing that makes it feel meaningfully different from flatter colony sims—your castle ends up looking yours in a way grids often don't.

Building a multi-storey fortress with complex vertical architecture
Building a multi-storey fortress with complex vertical architecture

Colonists feel like people, not just stats

Settlers have roles/skills and needs, but also personality traits and preferences you actually have to respect if you want stability (and fewer tantrums). The store page even gives an example of a settler whose job skills, personality, and desires shape what they're good at and what keeps them happy.

Managing settler needs and individual personality traits
Managing settler needs and individual personality traits

Defending your work is fun (and frequent)

Raider waves are a big part of the rhythm: you build defenses, set traps, craft tech, arm settlers, and fight back—often leaning on who's best suited for brawling vs ranged vs supporting roles. It's satisfying because the base you designed is also the base you're stress-testing.

Defending the colony against a raider attack
Defending the colony against a raider attack

Moddability and State of the Game

It's explicitly positioned as a moddable sandbox and supports Steam Workshop. It's also clearly being actively patched post-launch: patch notes like 1.0.53 (March 2026) focus on bug fixes and stability issues. And community sentiment is strong overall: Steam shows Very Positive English reviews overall and Mostly Positive recent reviews.

Extensive underground excavation and tunnel networks
Extensive underground excavation and tunnel networks

The honest downsides

The UI / visibility can get fiddly once you've built a complex multi-floor fortress. Managing Z-levels and readability is the tax you pay for vertical freedom, and it can feel like you're occasionally fighting the camera instead of the raiders. Mid-to-late game can lose a bit of sparkle for some players once your survival is stable and you're mostly optimizing.

Verdict

A genuinely addictive castle/colony builder with best-in-class vertical construction and strong survival/defense loops—occasionally held back by the usual 3D readability/UI friction and a late-game that can become more about optimization than surprises.

Screenshots

More Reviews
Action Roguelite / Hack and Slash / Action RPG

Grim Trials Review – Death, Heavy Metal and the Afterlife's Most Dangerous Internship

STRONG
Historical Grand Strategy / Simulation / Kingdom Management

Fall of Bali Review – Twelve Kingdoms, One Island, and the Dutch Are Definitely Not Here for the Beaches

STRONG
First-Person Puzzle Adventure

THANKS, LIGHT. Review – Finally, a Flashlight That Does Something Useful

STRONG
Shop 2.0

The GFA 5-Department Shop Is Live

Reviewed Steam keys, DRM-free Windows games with free browser demos, boxed physical games, official merch, and gaming hardware.

Explore All 5 Departments