Control Resonant reveals New Game Plus details, including stronger builds and tougher encounters

Remedy has shared the first serious details on Control Resonant’s New Game Plus, and the mode sounds designed for players who want to dissect the game’s systems after finishing the story once. In New Game Plus, players carry over much of what they earned, including Aberrant upgrades, health and combat resource improvements, supernatural combat abilities, talents and artifacts.
Traversal abilities do not carry over because Remedy wants them to remain tied to story progression and world discovery. The interesting part is not just keeping power, but widening the build space. New Game Plus unlocks more talent nodes, allows more flexible ability combinations and opens up a fourth artifact slot, which should make late-game builds much more experimental.
Remedy is also increasing pressure from the world itself, with enemies and bosses gaining new behaviours that may punish players who rely on old habits. For players, this suggests Control Resonant is not being built as a one-and-done adventure. It is being structured as a game where a second run can feel mechanically different rather than merely faster.