BREAKING
RPG

Final Fantasy VII Rebirth director explains why the remake had to be a trilogy

By GFA Staff
4 min
Final Fantasy VII Rebirth director explains why the remake had to be a trilogy

Final Fantasy VII Rebirth director Naoki Hamaguchi has explained why Square Enix treated the remake project as a trilogy instead of one enormous game. Speaking in a new interview covered by GamingBolt, Hamaguchi said the decision was less about wanting three games and more about the sheer volume of story, world detail and emotional pacing that needed to be depicted with modern production values. Midgar is the clearest example. In the original Final Fantasy VII, it is only a portion of the full journey, but the remake turns it into a dense standalone game because the world, characters and context require much more space when rebuilt at modern scale. Hamaguchi also discussed how the team needed to find natural breakpoints, with Aerith’s fate and the Forgotten Capital becoming a key stopping point for Rebirth. For players, this helps explain why the remake trilogy can feel both lavish and controversial. It is not a simple upgrade. It is a full reinterpretation of pacing, density and emotional rhythm. Part 3 still has no title or release date.

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